Friday, September 27, 2019

Givens and Druthers

If you've never heard the term before, the "givens and druthers" are the rules that you have made for how your railroad will be built and operated. It also describes what you're planning to model and perhaps even how you're planning to build the layout.

Setting

The Northstar Subdivision (NS Sub) is modeling the Canadian Pacific and BNSF mainlines from the Minneapolis/St. Paul area up to the northwest into North Dakota. While these two railroads have separate mainlines in reality, I have "merged" the two lines into a single mainline. Besides CP and BNSF, the railroad also interchanges with the Union Pacific and Canadian National railroads, as it does in real life. Pool power from other railroads will also make an appearance on the NS Sub. 

That said, when I first learned about operating sessions at the Purdue Railroad Club, each operating session would change the layout locations into a different railroad. As the scenery will be generic Midwest scenery, there's no reason that the destinations along the railroad could not be another region of the country. For instance, we might run from Chicago to Iowa on the Union Pacific, or somewhere on another railroad. The only real requirement is that there is enough motive power for the railroad to be realistic. 


Train Types

There will be both freight and passenger trains on the railroad. Amtrak's Empire Builder will traverse the route to and from Seattle. We'll also take some liberty with reality and have VIA Rail trains going from the Twin Cities to Winnipeg, as well as a Canadian Pacific "heritage" train that can make the rounds as a fan trip. I will also be hosting some truly foreign engines, as I'm a fan of German Rail (Deutsche Bundesbahn) trains. We'll ignore the pesky fact that those trains are electric and chalk it up to hidden third rail. This will be another fan train owned by a museum somewhere along the line. Passenger trains will get priority on the NS Sub, unlike in real life. 

I'm also planning to add some passenger stations to the railroad, although I don't think I have space for a large passenger terminal. Passenger train crews will be required to make station stops during their journeys. 

Freight trains will be broken into three categories:
  • Run-through trains with no switching -- intermodal and unit coal trains for starters. 
  • Manifest freight trains that will switch cars only at yards.
  • Local trains that will work industries. 
Manifest freight trains do not work industries. They drop and pick up cars at yards only. Locals are responsible for moving those cars to and from the industry tracks. There will be far more rail-served industries than likely exist in real life, but as this is primarily an operations-focused railroad, that's to be expected. Freight trains arriving at the main yard will need to take their power to get serviced, as the yard represents a major stop on each train's trip. 

There may also be "special" trains that inject variety into the operating session, such as work trains that block a particular part of the line. 


Standards

  • Atlas code 83 track - concrete color for mainlines, wood color for all other track
  • Mainline turnouts - #8, all other turnouts
  • Minimum radius on visible track: 30"
  • Maximum train length is governed by staging yard track lengths, but 11-12' is roughly the maximum length. 
  • Mainline track blocks are all detected through JMRI and RR-Cirkits products. 
  • Mainline turnouts will be controlled both from dispatcher's panel (via JMRI) and with lineside pushbutton controls. The pushbutton controls will be considered out of service during operating sessions if a dispatcher is present. 
  • All mainline turnouts and turnouts that are out of easy reach will be powered using Tortoise drives. 
  • Layout will eventually be signaled through JMRI and RR-Cirkits products.
  • Wiring Standards - See this article
  • Benchwork Construction - See this article 
  • Visual indicators will be added to the layout to help identify the block divisions. 

DCC

  • Digitrax DCC is the command system in use on the layout. 
  • JMRI is also installed, allowing for Wi-Fi throttles. 
  • Yard operators will have wired utility throttles (UT4) for responsiveness. 
  • UT4D throttles are already available for operators to use. 
  • Command throttles (DT400, DT500, etc.) should be restricted to avoid programming issues during an operating session. 

Motive Power

  • Each locomotive will be assigned an engine card with instructions on how the DCC functions work. Engines that are consisted will have their cards clipped together with the addressable engine card on top. 
  • In general, locomotives will be assigned in pairs for manifest freight trains. Locals may use single engines if they don't have to traverse the helix or if the train is less than 10 cars. 
  • Engines will all have reversing headlights, which helps determine if the locomotive is answering to DCC commands. 
  • Engines with sound will have their sound turned down so that an engineer walking along side can hear it, but so that it can't be heard across the room. 
  • Engines should be muted when they are not in use, either through the appropriate command function or through a kill switch on the track. 

Signals

  • While hooded signals are more modern, ensure that they are easily visible from the engineer's point of view. May need to angle them slightly out towards the aisle, or install "repeaters" on the fascia. 
  • We are not following a particular prototype for signals. Most signals in the Midwest use the colors and not positions for their indicators. Some Canadian signals use a single multicolored light, but the specific signals used on the layout will be dictated by what models are available for purchase. 





Monday, September 2, 2019

August 2019 Construction Journal

Benchwork Construction

8/5/2019 - I glued down the cork on the last lap of plywood in the helix. I'll let it dry before adding the cork.

8/13/2019 - I got the track secured to the cork on the last lap of plywood. The next pieces will go across the connector to the wall. I also found that I'll need to continue the grade up to the wall so that trains can get underneath the last piece of plywood.



8/22/2019 - I got module L10 installed, which is the lower deck section that connects to the east wall yard sections. I had to add a backdrop to it and adjust the supports so that it fits nicely on the shelving brackets. I also cut wiring holes through the crosspieces and bolted it to section L9. I also found that the short sections I cut to finish the benchwork to the helix room are about an inch short, so I need to rebuild those.

8/25/2019 - I got the lower two modules in the main room and completed the benchwork in the helix. Once I got that done, I laid caulk and put down the roadbed. While there will be a peninsula extending from south wall prior to the helix room, I can always pull the track up at that point.

8/26/2019 - I added the mainline track extending from L9 into L10, and then prepped additional track pieces for the next round of tracklaying.

8/27/2019 - I finished the track connecting to the helix, plus finished the west-end yard lead. I was going to add a double crossover near the tunnel into the helix room, but once I laid it out, there was not going to be enough room. The track coming out of the tunnel will eventually be curving down the peninsula and there wouldn't have been enough room to fit both turnouts in. I will likely have some sort of switching district on the adjoining side of the peninsula and it can incorporate a pair of crossovers.





8/28/2019 - I added a set of feeders to the track on the south wall and was able to successfully run the two trains out of the helix back to the rest of the railroad. I also took a full-length freight train (16 cars, 1 engine) from the lower staging yard all the way up the helix. It only had one engine (Proto SD60) and did pretty well. I'm not sure if it was spinning its wheels or if I was getting some power dropout on one part of the loop, though. I'm planning to run dual engines to make it easier to turn power, but it's good to see that the 2% grade isn't too daunting. Once I get the peninsula underway, I'll rewire the feeders to enable detection on this block of track, but for now, it's fine to be able to run trains on.

8/31/2019 - I completed the plywood subroadbed around the layout, including the connectors to the helix. I also laid cork for track installation but ran short of cork roadbed.





DCC/Electronics

8/28/2019 - Since I figured out that I was going to need five sets of feeders for the helix, I replaced the two four-gang blocks with a single ten-gang block. I started by cutting jumper wires to connect each terminal to the next one, and the result was a bit of a mess.


I found some purpose-built terminal block jumpers and the result has a much cleaner (and probably more reliable) appearance.



Sunday, September 1, 2019

September 1st, 2019 - Mainline Construction Completed

At long last, the connection between the upper and lower deck is complete and trains can traverse the entire mainline. I've decided to do a lot of finishing work on what's been completed prior to starting the peninsula, including:

  • Powered turnouts in staging yard and on mainline, including fascia-mounted controls
  • Fascia installed and painted
  • Ground throws, where I'm not using PECO turnouts
  • I'm also considering starting scenery, including ballasting track, lineside buildings, etc. 
The peninsula will add a lot more switching opportunities, but having this phase of the layout completed will let me start having shake-out operating sessions and make some needed fixes/improvements to what I've built so far. I have a very busy fall coming up, so I'd rather focus on what I've built so far, enjoying running trains, and perfecting the known bugs. Having additional people come run trains on it will also help shake out bugs, since every software developer knows that users find bugs far faster than you do. 

Construction Timeline

I went back through my Facebook posts to get an idea of how long it took to build the layout so far. Based on when I posted pictures, descriptions, etc. and allowing for some notable gaps in construction due to life events, it looks like it took about 14 months of construction over two and a half years. The false start in 2016 was preceded by basement painting and some family medical issues that took precedence. 

Phase 1: Test Phase

During phase 1 of construction, I did a lot of research into how to build the layout, how to construct the modules, and so on. I ended the phase by completing the first few modules and getting them (roughly) installed on the wall. This also let me confirm heights and viewlines.

Jul 16-20, 2016 - Initial lumber cut and first modules constructed
Apr 21, 2017 - May 11, 2017 - U1 installation

Phase 2: Outside Walls and Helix

I next built the sections to be installed on the north, east, and south walls of the basement, both upper and lower deck. I built the upper deck first and then built the lower deck.

Oct 2017 - U1-U3 completed
Nov 2017 - U4 (Sump room connector), U5-U8 construction
Dec 2017 - U5-U8 construction
Apr 2018 - L1-L3 construction
May 2018 - L5-L9 construction
Aug 2018 - L4 (Sump room connector) construction
Sep 2018 - L4 construction, L1-L3 track
Nov 2018 - L1-L3 track, L5-L9 track
Dec 2018 - L5-L9 track
Jan 2019 - engine facility
Jun 2019-Aug 2019 - helix and south wall benchwork
September 1, 2019 - Mainline construction completed, first trains run between staging yards

Phase 3: Peninsula

The final phase of construction will be to build a double-deck peninsula originating from the south wall, running parallel to the east wall. This peninsula will add a number of industries and switching districts to make operating sessions more interesting. However, I'm not planning to start building that until I've gotten a lot more of the work done to "finish" the phase 2 sections.

Current Layout Photos

I've been making a habit of taking pictures along the way during construction, since photos can often help explain how someone else can take from what I've done for their own layout. These photos show each of the sections of the layout, as they exist in September 2019. The sections are shown in order from east staging (lower deck) to west staging (upper deck).

L1-L3 - Lower Staging


U4, L4 - Utility room connector


L5 - Switching district TBD


U5-U6 - Interchange yard (left), Industry sidings (right)


L6 - Mainline and East Yard Lead


L6/L7 - East Yard Throat


L8 - East End of Yard


L9 - West End of Yard


L9 - Engine/Maintenance Facility, L10 - South Wall connector


L11, U11 - South Wall Connector


U11 - South Wall Connector


U12, L12 - Helix Connectors


L12 - Helix Connector


Helix (without upper level connector installed)